int x = (screenWidth / 2) - 200;
int y = (screenHeight / 2) - 65;
GenericPopup popup = new GenericPopup();
GenericContainer container = new GenericContainer();
GenericContainer layer1Skills = new GenericContainer();
GenericContainer layer2Skills = new GenericContainer();
GenericContainer layer3Skills = new GenericContainer();
GenericContainer layer1Arrows = new GenericContainer();
GenericContainer layer2Arrows = new GenericContainer();
GenericTexture t1 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
t1.setWidth(16).setHeight(16).setMarginLeft(28).setFixed(true);
GenericTexture t2 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
t2.setWidth(16).setHeight(16).setMarginLeft(66).setFixed(true);
GenericTexture t3 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
t3.setWidth(16).setHeight(16).setMarginLeft(66).setFixed(true);
GenericTexture t4 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
t4.setWidth(16).setHeight(16).setMarginLeft(66).setFixed(true);
GenericTexture t5 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
t5.setWidth(16).setHeight(16).setMarginLeft(66).setFixed(true);
GenericTexture t6 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow11.png");
t6.setWidth(16).setHeight(16).setMarginLeft(28).setFixed(true);
GenericTexture t7 = new GenericTexture("http://tossat.de/~mcbukkit/images/Arrow3.png");
t7.setWidth(16).setHeight(16).setMarginLeft(24).setFixed(true);
SkillButton b1 = new SkillButton("G3d 1", 400, 20, 0, 0, 5, ConflictPlugin.skillFoodSeed, 1, null, 0,
player, "Weizen dropt mehr Saatgut");
SkillButton b2 = new SkillButton("G3d 2", 72, 20, 0, 0, 5, ConflictPlugin.skillFoodHarvest, 1,
ConflictPlugin.skillFoodSeed, 1, player, "Weizen dropt 50% mehr Nahrung");
SkillButton b3 = new SkillButton("G3d 3", 72, 20, 0, 0, 5, ConflictPlugin.skillFoodBone, 1,
ConflictPlugin.skillFoodHarvest, 1, player, "Aus Knochen kann mehr Knochenmehl hergestellt werden");
SkillButton b4 = new SkillButton("Chicken 1", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodChicken, 1,
ConflictPlugin.skillFoodSeed, 1, player, "H�hner droppen mehr Fleisch (+1)");
SkillButton b5 = new SkillButton("Cow 1", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodCow, 1,
ConflictPlugin.skillFoodSeed, 1, player, "K�he droppen mehr Fleisch (+1)");
SkillButton b6 = new SkillButton("Fish 1", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodFish, 1,
ConflictPlugin.skillFoodSeed, 1, player, "Beim Angeln k�nnen mehr Fische gefangen werden (+1)");
SkillButton b7 = new SkillButton("Pig 1", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodPork, 1,
ConflictPlugin.skillFoodSeed, 1, player, "Schweine droppen mehr Fleisch (+1)");
SkillButton b8 = new SkillButton("G3d 4", 72, 20, 10, 0, 5, ConflictPlugin.skillFoodSeed, 2,
ConflictPlugin.skillFoodHarvest, 1, player, "Man kann mit Saatgut d�ngen (+1 Wachstumsstufe)");
container.addChildren(layer1Skills, layer1Arrows, layer2Skills, layer2Arrows, layer3Skills);
container.setX(x).setY(y);
container.setWidth(400).setHeight(175);
container.setAuto(false);
container.setLayout(ContainerType.VERTICAL);
layer1Arrows.addChildren(t1, t2, t3, t4, t5);
// layer1Arrows.setX(x).setY(y);
layer1Arrows.setWidth(400).setHeight(25);
layer1Arrows.setAuto(false);
layer1Arrows.setLayout(ContainerType.HORIZONTAL);
layer1Skills.addChildren(b1.button);
// layer1Skills.setX(x).setY(y);
layer1Skills.setWidth(400).setHeight(25);
layer1Skills.setLayout(ContainerType.HORIZONTAL);
layer1Skills.setAuto(false);
layer2Skills.addChildren(b2.button, b4.button, b5.button, b6.button, b7.button);
// layer2Skills.setX(x).setY(y);
layer2Skills.setWidth(400).setHeight(25);
layer2Skills.setLayout(ContainerType.HORIZONTAL);
layer2Skills.setAuto(false);
layer2Arrows.addChildren(t6, t7);
// layer2Arrows.setX(x).setY(y);
layer2Arrows.setWidth(400).setHeight(25);
layer2Arrows.setAuto(false);
layer2Arrows.setLayout(ContainerType.HORIZONTAL);
layer3Skills.addChildren(b3.button, b8.button);
// layer3Skills.setX(x).setY(y);
layer3Skills.setWidth(400).setHeight(25);
layer3Skills.setLayout(ContainerType.HORIZONTAL);