triggers.addAll(ConversationPhrases.QUEST_MESSAGES);
npc.add(ConversationStates.ATTENDING,
triggers,
new AndCondition(
new QuestInStateCondition(QUEST_SLOT, 0, "start"),
new KilledForQuestCondition(QUEST_SLOT, 1)),
ConversationStates.ATTENDING,
"I see you have killed the gnomes as I asked. I hope they will stay away from the carrots for a while! "
+ "Please take these potions as a reward.",
new MultipleActions(actions));
npc.add(ConversationStates.ATTENDING,
triggers,
new AndCondition(
new QuestInStateCondition(QUEST_SLOT, 0, "start"),
new NotCondition(new KilledForQuestCondition(QUEST_SLOT, 1))),
ConversationStates.ATTENDING,
"You need to teach those pesky gnomes a lesson, by killing some as an example! "
+ "Make sure you get the leaders, too, at least one infantryman and one cavalryman.",
null);
}