"I am only in pain. Kill my brother and bring me his blood. It's all I want now.",
null);
}
private void playerReturnsWithLetter(final SpeakerNPC npc) {
final ChatCondition condition = new AndCondition(
new QuestStateStartsWithCondition(QUEST_SLOT, "find_vera"),
new PlayerHasItemWithHimCondition("note")
);
final ChatAction action = new MultipleActions(
new SetQuestAction(QUEST_SLOT, 0, "kill_scientist"),
new StartRecordingKillsAction(QUEST_SLOT, 1, "Sergej Elos", 0, 1),
new DropItemAction("note")
);
npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()), condition),
ConversationStates.INFORMATION_2,
"Hello! Do you have anything for me?",
null);
npc.add(ConversationStates.INFORMATION_2, Arrays.asList("letter", "yes", "note"),