Package games.stendhal.server.entity.npc.action

Examples of games.stendhal.server.entity.npc.action.MultipleActions


               new QuestInStateCondition(QUEST_SLOT, 0, "start"),
               new PlayerCanEquipItemCondition("rhosyd"),
                             new TimePassedCondition(QUEST_SLOT, 1, DELAY)),
      ConversationStates.IDLE,
      "Hello dearie. My far sight tells me you need a pretty flower for some fair maiden. Here ye arr, bye now.",
      new MultipleActions(new EquipItemAction("rhosyd", 1, true),
                                new SetQuestAction(QUEST_SLOT, 0, "got_flower"),
                                new SetQuestToTimeStampAction(QUEST_SLOT, 1)));

    // don't put the flower on the ground - if player has no space, tell them
    rose.add(ConversationStates.IDLE,
        ConversationPhrases.GREETING_MESSAGES,
        new AndCondition(new GreetingMatchesNameCondition(rose.getName()),
                 new QuestInStateCondition(QUEST_SLOT, 0, "start"),
                                 new TimePassedCondition(QUEST_SLOT, 1, DELAY),
                 new NotCondition(new PlayerCanEquipItemCondition("rhosyd"))),
        ConversationStates.IDLE,
        "Shame you don't have space to take a pretty flower from me. Come back when you can carry my precious blooms without damaging a petal.",
        null);
   
        // don't give the flower if one was given within the last 5 minutes
        rose.add(ConversationStates.IDLE,
        ConversationPhrases.GREETING_MESSAGES,
        new AndCondition(new GreetingMatchesNameCondition(rose.getName()),
                 new QuestInStateCondition(QUEST_SLOT, 0, "start"),
                                 new NotCondition(new TimePassedCondition(QUEST_SLOT, 1, DELAY))),
        ConversationStates.IDLE,
        "I gave you a flower not five minutes past! Her Royal Highness can enjoy that one for a while.",
        null);
     
      final ChatCondition lostFlowerCondition = new AndCondition(new GreetingMatchesNameCondition(rose.getName()),
         // had got the flower before and was supposed to take it to the princess next
           new QuestInStateCondition(QUEST_SLOT, 0, "got_flower"),
         // check chest and so on first - maybe the player does still have it (though we can't check house chests or the floor)
         new ChatCondition() {
             public boolean fire(final Player player, final Sentence sentence, final Entity entity) {
               return player.getTotalNumberOf("rhosyd") == 0;
             }
         },
        // just to check there is space
        new PlayerCanEquipItemCondition("rhosyd"),
        // note: older quest slots will pass this automatically, but they are old now.
                new TimePassedCondition(QUEST_SLOT, 1, 12*MathHelper.MINUTES_IN_ONE_WEEK));
          
      // if the player never had a timestamp stored (older quest) we have now added timestamp 1.
      // but that was a while ago that we changed it (November 2010?)
    rose.add(ConversationStates.IDLE,
      ConversationPhrases.GREETING_MESSAGES,
      lostFlowerCondition,
      ConversationStates.QUESTION_1,
      "Hello dearie. Did you lose the flower I gave you last? If you need another say #yes but it's bad luck for me to have to give you it again, so you better be sure!",
      null);
   
    rose.add(ConversationStates.QUESTION_1,
        ConversationPhrases.YES_MESSAGES,
        lostFlowerCondition,
        ConversationStates.IDLE,
        "Heres a new flower to take the pretty lady, but mind you don't lose that one.",
        new MultipleActions(new EquipItemAction("rhosyd", 1, true),
                        new SetQuestAction(QUEST_SLOT, 0, "got_flower"),
                        // dock some karma for losing the flower
                        new IncreaseKarmaAction(-20.0),
                        new SetQuestToTimeStampAction(QUEST_SLOT, 1)));
   
View Full Code Here


    };
    npc.add(ConversationStates.ATTENDING,
        Arrays.asList("flower", "Rhosyd"),
        new AndCondition(new QuestInStateCondition(QUEST_SLOT, 0, "got_flower"), new PlayerHasItemWithHimCondition("rhosyd")),
        ConversationStates.ATTENDING, null,
        new MultipleActions(new DropItemAction("rhosyd"),
                                    new IncreaseXPAction(5000),
                                    new IncreaseKarmaAction(15),
                  addRandomNumberOfItemsAction,
                  new SetQuestAction(QUEST_SLOT, 0, "flower_brought"),
                  new IncrementQuestAction(QUEST_SLOT, 2, 1)));
View Full Code Here

      ConversationStates.QUEST_ITEM_BROUGHT,
      ConversationPhrases.YES_MESSAGES,
      new PlayerHasItemWithHimCondition("beer"),
      ConversationStates.ATTENDING,
      "*glug glug* Ah! That hit the spot. Let me know if you need anything, ok?",
      new MultipleActions(reward));

    npc.add(
      ConversationStates.QUEST_ITEM_BROUGHT,
      ConversationPhrases.NO_MESSAGES,
      null,
View Full Code Here

    npc.add(ConversationStates.ATTENDING,
      questTrigger,
      new AndCondition(new QuestNotCompletedCondition(QUEST_SLOT), new PlayerHasItemWithHimCondition("ice sword")),
      ConversationStates.ATTENDING,
      "my ice :)",
      new MultipleActions(new DropItemAction("ice sword"), new IncreaseXPAction(1000), new IncreaseKarmaAction(30.0), new SetQuestAction(QUEST_SLOT, "done;1")));
   
    // says quest or ice and has ice sword with him (second+ time)
    // player gets a karma bonus and some xp
    npc.add(ConversationStates.ATTENDING,
      questTrigger,
View Full Code Here

    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.YES_MESSAGES,
        null,
        ConversationStates.ATTENDING,
        "Great! Enjoy your visit. I know THEY will. Oh, watch out, we have a couple chaos dragonriders exercising our dragons. Don't get in their way!",
        new MultipleActions(new TeleportAction("-1_ados_outside_w", 25, 28, Direction.DOWN), new SetQuestAction(QUEST_SLOT, "done;"), new SetQuestToTimeStampAction(QUEST_SLOT,1)));

    npc.add(ConversationStates.QUEST_OFFERED,
        ConversationPhrases.NO_MESSAGES,
        null,
        ConversationStates.ATTENDING,
View Full Code Here

    npc.add(
        ConversationStates.ATTENDING, triggers,
        new AndCondition(new QuestInStateCondition(QUEST_SLOT, "start"), new PlayerHasItemWithHimCondition("coal",25)),
        ConversationStates.ATTENDING,
        null,
        new MultipleActions(
            new DropItemAction("coal",25),
            new ChatAction() {
              public void fire(final Player player,
                  final Sentence sentence,
                  final EventRaiser npc) {
View Full Code Here

    final List<ChatAction> actions = new LinkedList<ChatAction>();
    actions.add(new StartRecordingRandomItemCollectionAction(QUEST_SLOT,0,items,"I want Kirdneh's museum to be the greatest in the land! Please fetch [item]"
        + " and say #complete, once you've brought it."))
    actions.add(new SetQuestToTimeStampAction(QUEST_SLOT, 1));
   
    return new MultipleActions(actions);
  }
View Full Code Here

        ConversationPhrases.FINISH_MESSAGES,
        new AndCondition(new QuestActiveCondition(QUEST_SLOT),
                 new PlayerHasRecordedItemWithHimCondition(QUEST_SLOT,0)),
        ConversationStates.ATTENDING,
        null,
        new MultipleActions(actions));
   
    npc.add(ConversationStates.ATTENDING,
        ConversationPhrases.FINISH_MESSAGES,
        new AndCondition(new QuestActiveCondition(QUEST_SLOT),
                 new NotCondition(new PlayerHasRecordedItemWithHimCondition(QUEST_SLOT,0))),
View Full Code Here

    // time has passed
    final ChatCondition condition = new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
            new QuestStateStartsWithCondition(QUEST_SLOT,"decorating"),
            new TimePassedCondition(QUEST_SLOT, 1, 5)
          );
    final ChatAction action = new MultipleActions(
                      new SetQuestAction(QUEST_SLOT,"done"),
                      new IncreaseKarmaAction(20),
                      new IncreaseXPAction(10000),
                      // here, true = bind them to player
                      new EquipItemAction("black legs", 1, true)
View Full Code Here

    final ChatCondition condition = new AndCondition(
        new QuestStateStartsWithCondition(QUEST_SLOT, "kill_scientist"),
        new KilledForQuestCondition(QUEST_SLOT, 1),
        new PlayerHasItemWithHimCondition("goblet")
      );
    ChatAction action = new MultipleActions(
                    new SetQuestAction(QUEST_SLOT, "decorating;"),
                    new SetQuestToTimeStampAction(QUEST_SLOT, 1),
                    new DropItemAction("goblet",1)
                    );
    npc.add(ConversationStates.IDLE, ConversationPhrases.GREETING_MESSAGES,
View Full Code Here

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