ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestInStateCondition(QUEST_SLOT, "done")),
ConversationStates.ATTENDING,
"Oh! I didn't reward you for helping me again! Here, take these boots. I think they're gorgeous but they don't fit me :(",
new MultipleActions(new EquipItemAction("killer boots", 1, true), new SetQuestAction(QUEST_SLOT, "done;rewarded")));
// player returns after finishing the quest and was rewarded
npc.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),