Package games.stendhal.server.entity.mapstuff.useable

Examples of games.stendhal.server.entity.mapstuff.useable.PlayerActivityEntity$Activity


    protected java.util.Collection handleGetDeferrableEvents()
    {
        // UML1.4 Evetns are mapped to UML2 Activity
        // We obtains them through entry, doactivity and exit
        Collection events = new ArrayList();
        Activity entry = this.metaObject.getEntry();
        Activity doActivity = this.metaObject.getDoActivity();
        Activity onExit = this.metaObject.getExit();

        if (entry != null)
        {
            events.add(entry);
        }
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     */
    public List handleGetControllerCalls()
    {
        // - get every operation from each CallOperationAction instance.
        // - Note: this is the same implementation as CallEvent.getOperationCall()
        final Activity activity = (Activity)this.metaObject;
        final List operations = new ArrayList();
        Collection nodes = activity.getNodes();
        for (final Iterator iterator = nodes.iterator(); iterator.hasNext();)
        {
            final Object nextNode = iterator.next();
            if (nextNode instanceof CallOperationAction)
            {
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