* @param player the player who takes the deatchmatch
* @param deathmatchInfo the deatchmatch's info
* @return Creature or <code>null</code> in case it cannot be created
*/
DeathMatchCreature spawnNewCreature(final Creature template, final Player player, final DeathmatchInfo deathmatchInfo) {
DeathMatchCreature creature = new DeathMatchCreature(
new ArenaCreature(template.getNewInstance(), deathmatchInfo.getArena().getShape()));
if (StendhalRPAction.placeat(deathmatchInfo.getZone(), creature, player.getX(), player.getY(), deathmatchInfo.getArena().getShape())) {
creature.clearDropItemList();
creature.setTarget(player);
creature.setPlayerToReward(player);
spawnedCreatures.add(creature);
} else {
logger.info(" could not add a creature: " + creature);
creature = null;