* be loaded for the game specified.
* @param gameName the current game
*/
public static void loadResources(String gameName) {
log(0, "loadGameResources gameName=" + gameName); // NON-NLS
GamePlugin plugin = PluginManager.getInstance().getPlugin(gameName);
assert plugin!=null : "Could not find plugin for " + gameName;
log(0, "plugin = " + plugin); // NON-NLS
log(0, "gameName=" + gameName + " plugin=" + plugin); // NON-NLS
String resourcePath = plugin.getMsgBundleBase();
log(2, "searching for "+ resourcePath); // NON-NLS
messageContext_.setLogger(logger_);
messageContext_.setDebugMode(debug_);
messageContext_.addResourcePath(resourcePath);