if (!systemManager.validateGameVersion(msg.getGameVersion())) {
client.setUpToDate(false);
client.conn.send(new GameVersionMessage(systemManager.getGameVersion()));
} else {
client.setUpToDate(true);
client.conn.send(new GameInformationMessage(systemManager.getActualGameInformation()));
}
} else if (m instanceof AuthorizeMessage) {
if (!client.isUpToDate()) {
clientMap.remove(client.conn.getId());
client.conn.close("You MUST update your Client!");