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Model.Game
classe fait avec le design patern Singleton
@author Home
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Project1.Game.Game
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Tetris.Game
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_main.Game
A Game oszt�ly. A j�t�k ind�t�s��rt �s befejez�s��rt felel�s objektum. Ind�t�skor l�trehozza a Map oszt�lyt, befejez�skor pedig ki�rja, hogy a felhaszn�l� sikeresen teljes�tette-e a p�ly�t, vagy sem.
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belotetime.application.game.Game
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cero.games.Game
Represents a game.
@author Telem
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ch.bfh.jass.game.Game
@author David Baumgartner , Fabian Schneider
@version 1.0
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civquest.core.Game
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client.views.swing.gameboard.Game
Main class for Scrabble game
@author Arnaud Morel
, Bernard, R. FONCIER
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clueless.model.Game
GameModel Class handles requests from controller and maintains game state
@author C. Crook
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com.acme.jpa.model.Game
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com.jcloisterzone.game.Game
Other information than board needs in game. Contains players with their points, followers ... and game rules of current game.
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com.lunivore.gameoflife.domain.Game
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com.music.web.websocket.Game
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com.nebhale.letsmakeadeal.Game
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com.sirenian.hellbound.engine.Game
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com.zeroqualitygames.spaceinvaders.Game
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de.ailis.xadrian.data.Game
A game.
@author Klaus Reimer (k@ailis.de)
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de.axxeed.animosy.model.Game
Game.java Created 10.12.2007 14:08:16
@author Markus J. Luzius
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de.beimax.simplespleef.game.Game
@author mkalus
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de.creepsmash.server.game.Game
Coordinates a game of Tower Defence. This class's job is mainly coordinating the various queues and threads, handling message and other events is delegated to instances of {@link GameState GameState}.
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de.zelosfan.timedstrategy.Game
User: Simon "Zelosfan" Herfert Date: 24.08.13 Time: 04:05
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dojo.trivia.a20120505cr4.Game
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dojo.trivia.a20120505cr5.Game
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dojo.trivia.a20120505cr6.Game
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domain.Game
Created with IntelliJ IDEA. User: Krilli Date: 25.11.2012 Time: 13:15 This object represents the active game and contains the business logic behind tic-tac-toe. It handles real-time data about the current state of each square.
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es.mahulo.battleship.model.Game
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facebook4j.Game
@author Ryuji Yamashita - roundrop at gmail.com
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freecell.model.Game
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game.Game
@author Paul J. Tanenbaum
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games.pickupbot.Game
nu.org/licenses/>.
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general.Game
@author Petri Tuononen
@since 26/11/2009
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jbrickbreaker.model.Game
This class represents the model of our game. Date: 12 Dec 2010 Time: 16:07:51
@author Thomas Michel
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logic.Game
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mage.game.Game
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mdesl.test.Game
A bare-bones implementation of a LWJGL application.
@author davedes
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megamek.common.Game
The game class is the root of all data about the game in progress. Both the Client and the Server should have one of these objects and it is their job to keep it synched.
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models.data.Game
Game entity bean.
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net.drthum.simon.model.Game
@author DrThum
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net.sertik.genesia.entity.Game
@author joeri
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net.socialgamer.cah.data.Game
Game data and logic class. Games are simple finite state machines, with 3 states that wait for user input, and 3 transient states that it quickly passes through on the way back to a waiting state: ......Lobby.----------->.Dealing.(transient).-------->.Playing .......^........................^.........................|.................... .......|.v----.Win.(transient).<+------.Judging.<---------+.................... .....Reset.(transient) Lobby is the default state. When the game host sends a start game event, the game moves to the Dealing state, where it deals out cards to every player and automatically moves into the Playing state. After all players have played a card, the game moves to Judging and waits for the judge to pick a card. The game either moves to Win, if a player reached the win goal, or Dealing otherwise. Win moves through Reset to reset the game back to default state. The game also immediately moves through Reset at any point there are fewer than 3 players in the game.
@author Andy Janata (ajanata@socialgamer.net)
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net.yura.lobby.model.Game
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nl.nuggit.words.play.Game
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nz.ac.massey.softwarec.group3.game.Game
Game - Class for objects that describe a game, and performs all the game operations.
@version 1.0 Release
@since 1.0
@authors Natalie Eustace | Wanting Huang | Paul Smith | Craig Spence
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oop13.space.game.Game
This class is a Thread that controls the game run-time routine and manages his event (such as Alien shot, mothership , removing dead Individuals, ...)
Also manages the level-related information and checks when a level is completed or the game is over.
Game statistics (number of aliens killed, Level completed, ...) are also calculated here.
@author Mattia Capucci
@author Manuel Bottazzi
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org.apache.openjpa.persistence.jdbc.query.domain.Game
Simple unrelated persistent entity used to test logically union queries. This class is root of an inheritance hierarchy using TABLE PER CLASS strategy. Polymorphic queries on this class needs to run logical union of queries on all known subclasses.
@author Pinaki Poddar
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org.apache.wicket.examples.hangman.Game
Implementation of the actual hangman game model. The model holds the word generator, the current word, retries remaining and the correctLetters that have been guessed. It also answers questions such as whether all retries have been used.
@author Chris Turner
@author Jonathan Locke
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org.cspoker.server.embedded.gamecontrol.Game
This class contains all game elements, such as the players, open cards, pots,...
@author Kenzo
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org.ggp.base.util.game.Game
Game objects contain all of the relevant information about a specific game, like Chess or Connect Four. This information includes the game's rules and stylesheet, and maybe a human-readable description, and also any available metadata, like the game's name and its associated game repository URL. Games do not necessarily have all of these fields. Games loaded from local storage will not have a repository URL, and probably will be missing other metadata as well. Games sent over the wire from a game server rather than loaded from a repository are called "ephemeral" games, and contain only their rulesheet; they have no metadata, and do not even have unique keys. Aside from ephemeral games, all games have a key that is unique within their containing repository (either local storage or a remote repository). Games can be indexed internally using this key. Whenever possible, the user should be shown the game's name (if available) rather than the internal key, since the game's name is more readable/informative than the key. (e.g. A game with the name "Three-Player Free-For-All" but the key "3pffa".) NOTE: Games are different from matches. Games represent the actual game being played, whereas matches are particular instances in which players played through the game. For example, you might have a Game object that contains information about chess: it would contain the rules for chess, methods for visualizing chess matches, a human readable description of the rules of chess, and so on. On the other hand, for any particular chess match between two players, you would have a Match object that has a record of what moves were played, what states were transitioned through, when everything happened, how the match was configured, and so on. There can be many Match objects all associated with a single Game object, just as there can be many matches played of a particular game. NOTE: Games operate only on "processed" rulesheets, which have been stripped of comments and are properly formatted as SymbolLists. Rulesheets which have not been processed in this fashion will break the Game object. This processing can be done by calling "Game.preprocessRulesheet" on the raw rulesheet. Note that rules transmitted over the network are always processed.
@author Sam
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org.jboss.seam.example.numberguess.Game
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org.jpacman.framework.model.Game
Keep track of all activity that is going on during a game. Provide access to key sprites in the game, such as the player and the ghosts. Provide functionality to make moves on the board, and keep track of the points.
@author Arie van Deursen, TU Delft, Jan 28, 2012
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org.mcsg.survivalgames.Game
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org.menacheri.jetserver.app.Game
This interface abstracts a game domain object. Each game deployed in the server should implement this interface.
@author Abraham Menacherry
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org.newdawn.slick.Game
The main game interface that should be implemented by any game being developed using the container system. There will be some utility type sub-classes as development continues.
@see org.newdawn.slick.BasicGame
@author kevin
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org.scotlandyard.engine.Game
specifications of the game object
@author Hussain Al-Mutawa
@version 1.0
@since Sun Sep 18, 2011
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org.springframework.batch.core.test.football.Game
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org.springframework.batch.sample.domain.football.Game
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org.terasology.game.Game
@author Immortius
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pair.trivia.a20130524.Game
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pdp.scrabble.Game
Game structure, containing the board, bag, and players list. When a game is started, its main loop will be placed in a thread. This allows to unblock AWT-EventDispatch java thread while AI is playing. To create a new game, it just needs to call create(), which will initialize the game content (language, dictionary), and call start() to start it. While the player is playing, the game thread is sleeping, and will wake up only when the player has done his placements, or skip his turn. To terminate a game, just call terminate(). Game will stop on next turn. Game thread will terminate, and so, it will be possible to start a new one.
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plar.core.Game
Game is a sort of interface of the Level (that contains all of the Element) end the user that sends keyboard Input and receive the getScreen() It is used by the Server layer
@author Antonio Ragagnin
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scotlandyard.client.widget.game.Game
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scotlandyard.engine.impl.Game
game object implements IGame
@author simon
@version 3.0
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si.unimb.cot.mgbl.gamemgmt.datamodel.Game
Data bean - Game, generated one is not enough
@author Luka Pavli� (luka.pavlic@uni-mb.si)
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voodoo.collection.gameplay.Game
Game controls general game mechanics, most notably it stores the players and cycles through the players' turns. Also determines when the game is over.
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voodoo.framework.Game
A series of events involving game pieces as modified by players. Determines a winner based on the ending state of those pieces.
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vrampal.connectfour.core.Game
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world.Game
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zelda.engine.Game
This class represents the Game: Legend of Zelda: a Link to the Past!
@author maartenhus