// Any number of target creatures each get +1/+1 and gain indestructible until end of turn.
Effect effect = new BoostTargetEffect(1,1,Duration.EndOfTurn);
effect.setText("Any number of target creatures each get +1/+1");
this.getSpellAbility().addEffect(effect);
effect = new GainAbilityTargetEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn);
effect.setText("and gain indestructible until end of turn");
this.getSpellAbility().addEffect(effect);
this.getSpellAbility().addTarget(new TargetCreaturePermanent(0, Integer.MAX_VALUE));
}