Examples of FpsCounter


Examples of barsuift.simLife.time.FpsCounter

    private final FpsCounter fpsCounter;


    public BasicUniverse(UniverseState state) {
        this.state = state;
        this.fpsCounter = new FpsCounter();
        this.fpsShowing = state.isFpsShowing();
        this.counter = new TimeCounter(state.getTimeCounter());
        this.age = state.getAge();
        this.universe3D = new BasicUniverse3D();
        this.environment = new BasicEnvironment(state.getEnvironment());
View Full Code Here

Examples of barsuift.simLife.time.FpsCounter

    private SimLifeCanvas3DState state;

    protected void setUp() throws Exception {
        super.setUp();
        FpsCounter coreFpsCounter = new FpsCounter();
        state = DisplayDataCreatorForTests.createSpecificCanvasState();
        canvas = new BasicSimLifeCanvas3D(coreFpsCounter, state);
    }
View Full Code Here

Examples of barsuift.simLife.time.FpsCounter

    public BasicSimLifeCanvas3D(FpsCounter coreFpsCounter, SimLifeCanvas3DState state) {
        super(SimpleUniverse.getPreferredConfiguration());
        this.state = state;
        this.fpsShowing = state.isFpsShowing();
        this.coreFps = coreFpsCounter;
        graphicFps = new FpsCounter();
        font = new Font(Font.MONOSPACED, Font.BOLD, 18);
        render2d = getGraphics2D();
    }
View Full Code Here

Examples of com.golden.gamedev.engine.timer.FPSCounter

   * Constructs new <code>LWJGLTimer</code>.
   */
  public LWJGLTimer() {
    this.resolution = Sys.getTimerResolution() / 1000;
   
    this.fpsCounter = new FPSCounter();
  }
View Full Code Here

Examples of com.willwinder.universalgcodesender.uielements.FPSCounter

     * to perform one-time initialization. Run only once.
     * GLEventListener method.
     */
    @Override
    public void init(GLAutoDrawable drawable) {
        this.fpsCounter = new FPSCounter(drawable, new Font("SansSerif", Font.BOLD, 12));

        // Parse random gcode file and generate something to draw.
        GL2 gl = drawable.getGL().getGL2();      // get the OpenGL graphics context
        glu = new GLU();                         // get GL Utilities
        gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // set background (clear) color
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.