case SqueezerGUI:
return new GuiSqueezer(player.inventory, (MachineSqueezer) getTileForestry(world, x, y, z));
case StillGUI:
return new GuiStill(player.inventory, (MachineStill) getTileForestry(world, x, y, z));
case WorktableGUI:
return new GuiWorktable(player, (TileWorktable)getTileForestry(world, x, y, z));
default: