case RaintankGUI:
return new GuiRaintank(player.inventory, (MachineRaintank) getTileForestry(world, x, y, z));
case SqueezerGUI:
return new GuiSqueezer(player.inventory, (MachineSqueezer) getTileForestry(world, x, y, z));
case StillGUI:
return new GuiStill(player.inventory, (MachineStill) getTileForestry(world, x, y, z));
case WorktableGUI: