case MoistenerGUI:
return new GuiMoistener(player.inventory, (MachineMoistener) getTileForestry(world, x, y, z));
case RaintankGUI:
return new GuiRaintank(player.inventory, (MachineRaintank) getTileForestry(world, x, y, z));
case SqueezerGUI:
return new GuiSqueezer(player.inventory, (MachineSqueezer) getTileForestry(world, x, y, z));
case StillGUI: