case BottlerGUI:
return new GuiBottler(player.inventory, (MachineBottler) getTileForestry(world, x, y, z));
case CarpenterGUI:
return new GuiCarpenter(player.inventory, (MachineCarpenter) getTileForestry(world, x, y, z));
case CentrifugeGUI:
return new GuiCentrifuge(player.inventory, (MachineCentrifuge) getTileForestry(world, x, y, z));
case FabricatorGUI: