// Candles
ForestryBlock.candle.registerBlock(new BlockCandle(), ItemCandleBlock.class, "candle");
ForestryBlock.stump.registerBlock(new BlockStump(), ItemForestryBlock.class, "stump");
// Alveary and Components
ForestryBlock.alveary.registerBlock(new BlockAlveary(), ItemAlvearyBlock.class, "alveary");
ForestryBlock.alveary.block().setHarvestLevel("axe", 0);
// Add triggers
triggerNoFrames = new TriggerNoFrames();