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import forestry.core.render.TextureManager; public class BlockAlveary extends BlockStructure { public BlockAlveary() { super(new MaterialBeehive(false)); setHardness(1.0f); setCreativeTab(Tabs.tabApiculture); }
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import forestry.core.utils.StackUtils; public class BlockBeehives extends BlockContainer { public BlockBeehives() { super(new MaterialBeehive(true)); setLightLevel(0.8f); setHardness(1.0f); setCreativeTab(Tabs.tabApiculture); }