}
Texture direction = CustomTextureManager.getTextureFromPath(FileUtil.getAssetsDir().getPath() + texture);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) getScreenX(), (float) getScreenY(), 0);
r.renderBaseBox(this, true);
FontRenderer font = SpoutClient.getHandle().fontRenderer;
Color color = r.getColor(this);
if (!isSelected()) {
color.setAlpha(0.2F);
}
r.drawTexture(direction, 20, 20, color, true);
font.drawString(getText(), 22, 7, r.getColor(this).toInt());
}
}