// Then record this SymbolClass with the top-level graphic
// SymbolClass so that it will be associated with the FXG asset.
graphicClass.addAdditionalSymbolClass(spriteSymbolClass);
// Create a DefineSprite to hold this TextGraphic
DefineSprite textSprite = createDefineSprite(className);
PlaceObject po3 = placeObject(textSprite, node.createGraphicContext());
spriteStack.push(textSprite);
StringBuilder buf = new StringBuilder(4096);
buf.append("package ").append(packageName).append("\n");