}
// Big, fat TODO: Adjust this based on the actual speed.
float readSpeed = (p2.x - p1.x) / 100.0f;
final FixationsUtil fu = new FixationsUtil(lastFixations);
final Rectangle rectangle = fu.getRectangle();
final Collection<RenderElement> elementsForDocumentArea = new ArrayList<RenderElement>();
// Might be null in some cases
if (rectangle != null) {
final Point location = this.pseudorenderer.convertPoint(rectangle.getLocation(), CoordinatesType.SCREEN_BASED, CoordinatesType.DOCUMENT_BASED);