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this.persistance = p; final Random rand = new Random(seed); this.offsetX = rand.nextFloat() / 2 + 0.01F; this.offsetY = rand.nextFloat() / 2 + 0.01F; this.offsetZ = rand.nextFloat() / 2 + 0.01F; this.noiseGen = new FishyNoise(seed); }
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this.numOctaves = nOctaves; final Random rand = new Random(seed); this.offsetX = rand.nextFloat() / 2 + 0.01F; this.offsetY = rand.nextFloat() / 2 + 0.01F; this.offsetZ = rand.nextFloat() / 2 + 0.01F; this.noiseGen = new FishyNoise(seed); }