}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<UUID>();
for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterCreaturePermanent(), sourceControllerId, game)) {
if (filter.match(permanent, null, sourceControllerId, game)) {
possibleTargets.add(permanent.getId());
}
}
return possibleTargets;