b.com/integeruser/jgltut for info, updates and license terms.
Part IV. Texturing Chapter 16. Gamma and Textures http://www.arcsynthesis.org/gltut/Texturing/Tutorial%2016.html
W,A,S,D - move the cameras forward/backwards and left/right, relative to the camera's current orientation. Holding SHIFT with these keys will move in smaller increments. Q,E - raise and lower the camera, relative to its current orientation. Holding SHIFT with these keys will move in smaller increments. SPACE - toggle non-shader-based gamma correction. -,= - rewind/jump forward time by 0.5 second (of real-time). T - toggle viewing the look-at point. P - toggle pausing. 1,2 - select linear mipmap filtering and anisotropic filtering (using the maximum possible anisotropy).
LEFT CLICKING and DRAGGING - rotate the camera around the target point, both horizontally and vertically. LEFT CLICKING and DRAGGING + CTRL - rotate the camera around the target point, either horizontally or vertically. LEFT CLICKING and DRAGGING + ALT - change the camera's up direction. WHEEL SCROLLING - move the camera closer to it's target point or farther away.
@author integeruser