else if (type.equals("Shake.ZOMBIE")) {
shakeFromZombie.add(shakeTreasure);
}
}
else if (isExcavation) {
ExcavationTreasure excavationTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
List<String> dropList = config.getStringList(type + "." + treasureName + ".Drops_From");
if (dropList.contains("Dirt")) {
excavationFromDirt.add(excavationTreasure);
}