Examples of ExShowSeedInfo


Examples of com.l2jfrozen.gameserver.network.serverpackets.ExShowSeedInfo

          player.sendPacket(new ExShowSellCropList(player, castleId, getCastle().getCropProcure(CastleManorManager.PERIOD_CURRENT)));
          break;
        case 3: // Current seeds (Manor info)
          if(time == 1 && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved())
          {
            player.sendPacket(new ExShowSeedInfo(castleId, null));
          }
          else
          {
            player.sendPacket(new ExShowSeedInfo(castleId, CastleManager.getInstance().getCastleById(castleId).getSeedProduction(time)));
          }
          break;
        case 4: // Current crops (Manor info)
          if(time == 1 && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved())
          {
View Full Code Here

Examples of com.l2jfrozen.gameserver.network.serverpackets.ExShowSeedInfo

          switch(ask)
          { // Main action
            case 3: // Current seeds (Manor info)
              if(time == 1 && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved())
              {
                player.sendPacket(new ExShowSeedInfo(castleId, null));
              }
              else
              {
                player.sendPacket(new ExShowSeedInfo(castleId, CastleManager.getInstance().getCastleById(castleId).getSeedProduction(time)));
              }
              break;
            case 4: // Current crops (Manor info)
              if(time == 1 && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved())
              {
View Full Code Here

Examples of l2p.gameserver.serverpackets.ExShowSeedInfo

          player.sendPacket(new ExShowSellCropList(player, castleId, castle.getCropProcure(CastleManorManager.PERIOD_CURRENT)));
          break;
        case 3: // Current seeds (Manor info)
          if(time == 1 && !CastleManager.getInstance().getCastleByIndex(castleId).isNextPeriodApproved())
          {
            player.sendPacket(new ExShowSeedInfo(castleId, null));
          }
          else
          {
            player.sendPacket(new ExShowSeedInfo(castleId, CastleManager.getInstance().getCastleByIndex(castleId).getSeedProduction(time)));
          }
          break;
        case 4: // Current crops (Manor info)
          if(time == 1 && !CastleManager.getInstance().getCastleByIndex(castleId).isNextPeriodApproved())
          {
View Full Code Here

Examples of l2p.gameserver.serverpackets.ExShowSeedInfo

      switch(ask)
      { // Main action
        case 3: // Current seeds (Manor info)
          if(time == 1 && !CastleManager.getInstance().getCastleByIndex(castleId).isNextPeriodApproved())
          {
            player.sendPacket(new ExShowSeedInfo(castleId, null));
          }
          else
          {
            player.sendPacket(new ExShowSeedInfo(castleId, CastleManager.getInstance().getCastleByIndex(castleId).getSeedProduction(time)));
          }
          break;
        case 4: // Current crops (Manor info)
          if(time == 1 && !CastleManager.getInstance().getCastleByIndex(castleId).isNextPeriodApproved())
          {
View Full Code Here

Examples of lineage2.gameserver.network.serverpackets.ExShowSeedInfo

      switch(ask)
      { // Main action
        case 3: // Current seeds (Manor info)
          if(time == 1 && !ResidenceHolder.getInstance().getResidence(Castle.class, castleId).isNextPeriodApproved())
            player.sendPacket(new ExShowSeedInfo(castleId, Collections.<SeedProduction> emptyList()));
          else
            player.sendPacket(new ExShowSeedInfo(castleId, ResidenceHolder.getInstance().getResidence(Castle.class, castleId).getSeedProduction(time)));
          break;
        case 4: // Current crops (Manor info)
          if(time == 1 && !ResidenceHolder.getInstance().getResidence(Castle.class, castleId).isNextPeriodApproved())
            player.sendPacket(new ExShowCropInfo(castleId, Collections.<CropProcure> emptyList()));
          else
View Full Code Here

Examples of lineage2.gameserver.network.serverpackets.ExShowSeedInfo

      switch(ask)
      { // Main action
        case 3: // Current seeds (Manor info)
          if(time == 1 && !ResidenceHolder.getInstance().getResidence(Castle.class, castleId).isNextPeriodApproved())
            player.sendPacket(new ExShowSeedInfo(castleId, Collections.<SeedProduction> emptyList()));
          else
            player.sendPacket(new ExShowSeedInfo(castleId, ResidenceHolder.getInstance().getResidence(Castle.class, castleId).getSeedProduction(time)));
          break;
        case 4: // Current crops (Manor info)
          if(time == 1 && !ResidenceHolder.getInstance().getResidence(Castle.class, castleId).isNextPeriodApproved())
            player.sendPacket(new ExShowCropInfo(castleId, Collections.<CropProcure> emptyList()));
          else
View Full Code Here

Examples of lineage2.gameserver.network.serverpackets.ExShowSeedInfo

          player.sendPacket(new ExShowSellCropList(player, castleId, castle.getCropProcure(CastleManorManager.PERIOD_CURRENT)));
          break;
        case 3:
          if ((time == 1) && !ResidenceHolder.getInstance().getResidence(Castle.class, castleId).isNextPeriodApproved())
          {
            player.sendPacket(new ExShowSeedInfo(castleId, Collections.<SeedProduction> emptyList()));
          }
          else
          {
            player.sendPacket(new ExShowSeedInfo(castleId, ResidenceHolder.getInstance().getResidence(Castle.class, castleId).getSeedProduction(time)));
          }
          break;
        case 4:
          if ((time == 1) && !ResidenceHolder.getInstance().getResidence(Castle.class, castleId).isNextPeriodApproved())
          {
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.ExShowSeedInfo

          castleId = state;

        switch (ask) { // Main action
        case 3: // Current seeds (Manor info)
          if (time == 1 && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved())
            player.sendPacket(new ExShowSeedInfo(castleId, null));
          else
            player.sendPacket(new ExShowSeedInfo(castleId, CastleManager.getInstance().getCastleById(castleId).getSeedProduction(time)));
          break;
        case 4: // Current crops (Manor info)
          if (time == 1 && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved())
            player.sendPacket(new ExShowCropInfo(castleId, null));
          else
View Full Code Here

Examples of net.sf.l2j.gameserver.serverpackets.ExShowSeedInfo

      case 2: // Crop sales
        player.sendPacket(new ExShowSellCropList(player, castleId, getCastle().getCropProcure(CastleManorManager.PERIOD_CURRENT)));
        break;
      case 3: // Current seeds (Manor info)
        if (time == 1 && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved())
          player.sendPacket(new ExShowSeedInfo(castleId, null));
        else
          player.sendPacket(new ExShowSeedInfo(castleId, CastleManager.getInstance().getCastleById(castleId).getSeedProduction(time)));
        break;
      case 4: // Current crops (Manor info)
        if (time == 1 && !CastleManager.getInstance().getCastleById(castleId).isNextPeriodApproved())
          player.sendPacket(new ExShowCropInfo(castleId, null));
        else
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.