addModule(new S__ench_armor(this.data, 3));
addModule(new S__ench_current(this.data));
addModule(new S__ply_hitscan(this.data));
addModule(new S__ply_leash(this.data));
addModule(new S__potion_duration(this.data));
addModule(new S__potion_power(this.data));
addModule(new S__scan_contact(this.data));
//this.frequent.add(new MAtProcessorEntityDetector(
// this.mod, this.data, "DetectMinDist", "Detect", "_Deltas", ENTITYIDS_MAX, 2, 5, 10, 20, 50));