addModule(new M__w_general(this.data));
addModule(new R__legacy_configvars(this.data, this.mod), 10000);
addModule(new R__meta_option(this.data, this.mod), 200);
addModule(new R__server_info(this.data), 200);
addModule(new S__detect(this.data, this, "detect_mindist", "detect_radius", 256, 2, 5, 10, 20, 50));
addModule(new S__ench_armor(this.data, 0));
addModule(new S__ench_armor(this.data, 1));
addModule(new S__ench_armor(this.data, 2));
addModule(new S__ench_armor(this.data, 3));
addModule(new S__ench_current(this.data));
addModule(new S__ply_hitscan(this.data));
addModule(new S__ply_leash(this.data));
addModule(new S__potion_duration(this.data));
addModule(new S__potion_power(this.data));