Package eu.ha3.matmos.game.data.modules

Examples of eu.ha3.matmos.game.data.modules.R__server_info


    addModule(new L__legacy_hitscan(this.data));
    addModule(new L__legacy_random(this.data));
    addModule(new L__legacy(this.data));
    addModule(new L__meta_mod(this.data, this.mod));
    addModule(new M__cb_column(this.data));
    addModule(new M__cb_light(this.data));
    addModule(new M__cb_pos(this.data));
    addModule(new M__gui_general(this.data));
    addModule(new M__ply_action(this.data));
    addModule(new M__ply_armor(this.data));
    addModule(new M__ply_general(this.data, this.mod.util()));
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    addModule(new L__legacy_random(this.data));
    addModule(new L__legacy(this.data));
    addModule(new L__meta_mod(this.data, this.mod));
    addModule(new M__cb_column(this.data));
    addModule(new M__cb_light(this.data));
    addModule(new M__cb_pos(this.data));
    addModule(new M__gui_general(this.data));
    addModule(new M__ply_action(this.data));
    addModule(new M__ply_armor(this.data));
    addModule(new M__ply_general(this.data, this.mod.util()));
    addModule(new M__ply_inventory(this.data));
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    addModule(new L__legacy(this.data));
    addModule(new L__meta_mod(this.data, this.mod));
    addModule(new M__cb_column(this.data));
    addModule(new M__cb_light(this.data));
    addModule(new M__cb_pos(this.data));
    addModule(new M__gui_general(this.data));
    addModule(new M__ply_action(this.data));
    addModule(new M__ply_armor(this.data));
    addModule(new M__ply_general(this.data, this.mod.util()));
    addModule(new M__ply_inventory(this.data));
    addModule(new M__ply_motion(this.data));
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    addModule(new L__meta_mod(this.data, this.mod));
    addModule(new M__cb_column(this.data));
    addModule(new M__cb_light(this.data));
    addModule(new M__cb_pos(this.data));
    addModule(new M__gui_general(this.data));
    addModule(new M__ply_action(this.data));
    addModule(new M__ply_armor(this.data));
    addModule(new M__ply_general(this.data, this.mod.util()));
    addModule(new M__ply_inventory(this.data));
    addModule(new M__ply_motion(this.data));
    addModule(new M__ply_stats(this.data));
View Full Code Here

    addModule(new M__cb_column(this.data));
    addModule(new M__cb_light(this.data));
    addModule(new M__cb_pos(this.data));
    addModule(new M__gui_general(this.data));
    addModule(new M__ply_action(this.data));
    addModule(new M__ply_armor(this.data));
    addModule(new M__ply_general(this.data, this.mod.util()));
    addModule(new M__ply_inventory(this.data));
    addModule(new M__ply_motion(this.data));
    addModule(new M__ply_stats(this.data));
    addModule(new M__ride_general(this.data));
View Full Code Here

    addModule(new M__cb_light(this.data));
    addModule(new M__cb_pos(this.data));
    addModule(new M__gui_general(this.data));
    addModule(new M__ply_action(this.data));
    addModule(new M__ply_armor(this.data));
    addModule(new M__ply_general(this.data, this.mod.util()));
    addModule(new M__ply_inventory(this.data));
    addModule(new M__ply_motion(this.data));
    addModule(new M__ply_stats(this.data));
    addModule(new M__ride_general(this.data));
    addModule(new M__ride_horse(this.data));
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    addModule(new M__cb_pos(this.data));
    addModule(new M__gui_general(this.data));
    addModule(new M__ply_action(this.data));
    addModule(new M__ply_armor(this.data));
    addModule(new M__ply_general(this.data, this.mod.util()));
    addModule(new M__ply_inventory(this.data));
    addModule(new M__ply_motion(this.data));
    addModule(new M__ply_stats(this.data));
    addModule(new M__ride_general(this.data));
    addModule(new M__ride_horse(this.data));
    addModule(new M__ride_motion(this.data));
View Full Code Here

    addModule(new M__gui_general(this.data));
    addModule(new M__ply_action(this.data));
    addModule(new M__ply_armor(this.data));
    addModule(new M__ply_general(this.data, this.mod.util()));
    addModule(new M__ply_inventory(this.data));
    addModule(new M__ply_motion(this.data));
    addModule(new M__ply_stats(this.data));
    addModule(new M__ride_general(this.data));
    addModule(new M__ride_horse(this.data));
    addModule(new M__ride_motion(this.data));
    addModule(new M__w_biome(this.data, this.mod), 20);
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    addModule(new M__ride_motion(this.data));
    addModule(new M__w_biome(this.data, this.mod), 20);
    addModule(new M__w_general(this.data));
    addModule(new R__legacy_configvars(this.data, this.mod), 10000);
    addModule(new R__meta_option(this.data, this.mod), 200);
    addModule(new R__server_info(this.data), 200);
    addModule(new S__detect(this.data, this, "detect_mindist", "detect_radius", 256, 2, 5, 10, 20, 50));
    addModule(new S__ench_armor(this.data, 0));
    addModule(new S__ench_armor(this.data, 1));
    addModule(new S__ench_armor(this.data, 2));
    addModule(new S__ench_armor(this.data, 3));
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    else if (par1GuiButton.id == 203 && this.mod.isEditorAvailable())
    {
      final ExpansionDebugUnit debugUnit = this.expansion.obtainDebugUnit();
      if (debugUnit != null)
      {
        PluggableIntoMAtmos plug = new PluggableIntoMAtmos(this.mod, this.expansion);
        this.expansion.addPluggable(plug);
       
        Runnable editor = this.mod.instantiateRunnableEditor(plug);
        if (editor != null)
        {
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