Examples of EtcStatusUpdate


Examples of lineage2.gameserver.network.serverpackets.EtcStatusUpdate

  {
    if (!isVisible())
    {
      return;
    }
    sendPacket(new EtcStatusUpdate(this));
  }
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Examples of lineage2.gameserver.network.serverpackets.EtcStatusUpdate

    }
    finally
    {
      DbUtils.closeQuietly(con, statement);
    }
    sendPacket(new EtcStatusUpdate(this));
  }
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Examples of lineage2.gameserver.network.serverpackets.EtcStatusUpdate

    {
      sendPacket(Msg.SOUL_CANNOT_BE_ABSORBED_ANY_MORE);
      return;
    }
    _consumedSouls = i;
    sendPacket(new EtcStatusUpdate(this));
  }
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Examples of lineage2.gameserver.network.serverpackets.EtcStatusUpdate

    {
      broadcastRelationChanged();
    }
    if (lastInDangerArea != isInDangerArea)
    {
      sendPacket(new EtcStatusUpdate(this));
    }
    if (lastOnSiegeField != isOnSiegeField)
    {
      broadcastRelationChanged();
      if (isOnSiegeField)
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Examples of net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate

                    {
                        effectcharge++;
                        effect.addNumCharges(1);
                        if (activeChar instanceof L2PcInstance)
                        {
                          activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance)activeChar));
                          SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
                          sm.addNumber(effectcharge);
                          activeChar.sendPacket(sm);
                        }
                    }
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Examples of net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate

            {
                MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, _skill.getId(), 1, 1, 0);
                activeChar.sendPacket(MSU);
                activeChar.broadcastPacket(MSU);
                _effect.addNumCharges(1);
                activeChar.sendPacket(new EtcStatusUpdate(activeChar));
                activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
            }
            else if (_effect.getLevel() == 2)
            {
                activeChar.sendPacket(new SystemMessage(SystemMessageId.FORCE_MAXLEVEL_REACHED));
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Examples of net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate

        // buff and status icons
    if (Config.STORE_SKILL_COOLTIME)
            activeChar.restoreEffects();

        activeChar.sendPacket(new EtcStatusUpdate(activeChar));

        // engage and notify Partner
        if(Config.L2JMOD_ALLOW_WEDDING)
        {
            engage(activeChar);
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Examples of net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate

                        {
                          effectcharge++;
                            effect.addNumCharges(effectcharge);
                            if (env.target instanceof L2PcInstance)
                            {
                              env.target.sendPacket(new EtcStatusUpdate((L2PcInstance)env.target));
                                SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
                                sm.addNumber(effectcharge);
                                env.target.sendPacket(sm);
                            }
                        }
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Examples of net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate

    if (hasEffects())
      for (int index = 0; index < targets.length; index++)
        getEffects(activeChar, (L2Character)targets[index]);
    if (activeChar instanceof L2PcInstance)
    {
      activeChar.sendPacket(new EtcStatusUpdate((L2PcInstance)activeChar));
    }
  }
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Examples of net.sf.l2j.gameserver.serverpackets.EtcStatusUpdate

  {
    super(env, template);
    numCharges = 1;
    if (env.target instanceof L2PcInstance)
    {
      env.target.sendPacket(new EtcStatusUpdate((L2PcInstance)env.target));
      SystemMessage sm = new SystemMessage(SystemMessageId.FORCE_INCREASED_TO_S1);
      sm.addNumber(numCharges);
      getEffected().sendPacket(sm);
    }
  }
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