GL11.glPushMatrix();
GL11.glTranslated(0.5, 0.2 + verticalOffset, 0.5);
GL11.glRotatef(-30.0F, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.4F, 0.0F);
GL11.glScalef(f1, f1, f1);
EntityItem eItem = (EntityItem) objects[1];
if (entity != null) {
entity.worldObj = (Minecraft.getMinecraft() != null) ? Minecraft.getMinecraft().theWorld : null;
if (entity.worldObj != null) {
Render renderer = RenderManager.instance.getEntityRenderObject(entity);
entity.setWorld(eItem.worldObj);