case 18:
case 19:
case 20:
case 21:
//TODO How can we make IC2 check the new emit/accept values without doing a reload?
if (initialized) MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this));
initialized = false;
sideSettings[id - 16] ^= 1;
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this));
initialized = true;
//worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);