Examples of EnableFeatureAction


Examples of games.stendhal.server.entity.npc.action.EnableFeatureAction

    // you get a keyring object instead what we currently
    // have - a button in the settings panel
    final List<ChatAction> reward = new LinkedList<ChatAction>();
    reward.add(new IncreaseXPAction(50));
    reward.add(new SetQuestAction(QUEST_SLOT, "done"));
    reward.add(new EnableFeatureAction("keyring"));   
    /** Complete the quest */
    npc.add(
      ConversationStates.ATTENDING, "Joshua",
      new QuestInStateCondition(QUEST_SLOT, "joshua"),
      ConversationStates.ATTENDING,
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Examples of games.stendhal.server.entity.npc.action.EnableFeatureAction

      ConversationStates.ATTENDING,
      "Wonderful! You must have good #karma.",
      new MultipleActions(
          new IncreaseKarmaAction(5.0),
          new SetQuestAction(QUEST_SLOT, "done"),
          new EnableFeatureAction("karma_indicator")));

    // player is not willing to help other people
    // player gets a little karma removed
    npc.add(ConversationStates.QUEST_OFFERED,
      ConversationPhrases.NO_MESSAGES, null,
      ConversationStates.ATTENDING,
      "I knew it ... you probably have bad #karma.",
      new MultipleActions(
          new DecreaseKarmaAction(10.0),
          new SetQuestAction(QUEST_SLOT, "done"),
          new EnableFeatureAction("karma_indicator")));

    // player wants to know what karma is
    npc.add(
      ConversationStates.ATTENDING,
      "karma",
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