box.setPicker(new StrongholdBlockMaterialPicker(getRandom()));
box.setMinMax(0, 0, 0, 4, 4, 6).toggleIgnoreAir().fill();
box.toggleIgnoreAir();
// Place the doors
StrongholdDoor.getRandomDoor(this, getRandom()).place(1, 1, 0);
new EmptyDoorway(this).place(1, 1, 6);
// Place random torches
attachMaterial(0.1f, 1, 2, 1, VanillaMaterials.TORCH);
attachMaterial(0.1f, 3, 2, 1, VanillaMaterials.TORCH);
attachMaterial(0.1f, 1, 2, 5, VanillaMaterials.TORCH);
attachMaterial(0.1f, 3, 2, 5, VanillaMaterials.TORCH);