Package ee.ttu.cs.iti0011.iabb104231.k1.Player

Examples of ee.ttu.cs.iti0011.iabb104231.k1.Player.AbstractPlayer


  }
 
  public void render()
  {
    Board b = getBoard();
    LineSeparator l = new LineSeparator();
    Row r = new Row();
   
    l.render();
    r.render(cell(b.occupiedBy(1)), cell(b.occupiedBy(2)), cell(b.occupiedBy(3)));
    l.render();
    r.render(cell(b.occupiedBy(4)), cell(b.occupiedBy(5)), cell(b.occupiedBy(6)));
    l.render();
    r.render(cell(b.occupiedBy(7)), cell(b.occupiedBy(8)), cell(b.occupiedBy(9)));
    l.render();
  }
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  public void render()
  {
    Board b = getBoard();
    LineSeparator l = new LineSeparator();
    Row r = new Row();
   
    l.render();
    r.render(cell(b.occupiedBy(1)), cell(b.occupiedBy(2)), cell(b.occupiedBy(3)));
    l.render();
    r.render(cell(b.occupiedBy(4)), cell(b.occupiedBy(5)), cell(b.occupiedBy(6)));
    l.render();
    r.render(cell(b.occupiedBy(7)), cell(b.occupiedBy(8)), cell(b.occupiedBy(9)));
    l.render();
  }
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    b.addPlayer(ai1);
    b.addPlayer(ai2);
   
    // Here will create renderer - how the user will see the game.
    // For now the console version is implemented.
    ConsoleRenderer c = new ConsoleRenderer();
   
    // will set marks for users - first user will get X
    // the second one will get O
    // We can set what ever you want - only one char allowed
    c.setPlayerRenderingString(ai1, "o");
    c.setPlayerRenderingString(ai2, "-");
    b.setRenderer(c);
   
//    for(int i=1; i<10; i++) {
//      b.output(i + " : " + Long.toString(b.cellToByte(i).toLongArray()[0], 2));
//    }
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