/**
* Create an InputHandler and handle the mouse.
*/
protected void buildInput() {
// TODO this is sort of messy and out of order, TankInputHandler should be handled when creating tanks, or something
input = new TankInputHandler((Tank) player.getControlledObject());
// Create a new mouse. Restrict its movements to the display screen.
mouse = new AbsoluteMouse("mouse", display.getWidth(), display
.getHeight());