* <code>(x1,y1)</code> and <code>(x2,y2)</code>.
*/
@SuppressWarnings("unchecked")
protected void drawSimpleEdge(RenderContext<V,E> rc, Layout<V,E> layout, E e) {
GraphicsDecorator g = rc.getGraphicsContext();
Graph<V,E> graph = layout.getGraph();
Pair<V> endpoints = graph.getEndpoints(e);
V v1 = endpoints.getFirst();
V v2 = endpoints.getSecond();
Point2D p1 = layout.transform(v1);
Point2D p2 = layout.transform(v2);
p1 = rc.getMultiLayerTransformer().transform(Layer.LAYOUT, p1);
p2 = rc.getMultiLayerTransformer().transform(Layer.LAYOUT, p2);
float x1 = (float) p1.getX();
float y1 = (float) p1.getY();
float x2 = (float) p2.getX();
float y2 = (float) p2.getY();
boolean isLoop = v1.equals(v2);
Shape s2 = rc.getVertexShapeTransformer().transform(v2);
Shape edgeShape = rc.getEdgeShapeTransformer().transform(Context.<Graph<V,E>,E>getInstance(graph, e));
boolean edgeHit = true;
boolean arrowHit = true;
Rectangle deviceRectangle = null;
JComponent vv = rc.getScreenDevice();
if(vv != null) {
Dimension d = vv.getSize();
deviceRectangle = new Rectangle(0,0,d.width,d.height);
}
AffineTransform xform = AffineTransform.getTranslateInstance(x1, y1);
if(isLoop) {
// this is a self-loop. scale it is larger than the vertex
// it decorates and translate it so that its nadir is
// at the center of the vertex.
Rectangle2D s2Bounds = s2.getBounds2D();
xform.scale(s2Bounds.getWidth(),s2Bounds.getHeight());
xform.translate(0, -edgeShape.getBounds2D().getWidth()/2);
} else if(rc.getEdgeShapeTransformer() instanceof EdgeShape.Orthogonal) {
float dx = x2-x1;
float dy = y2-y1;
int index = 0;
if(rc.getEdgeShapeTransformer() instanceof IndexedRendering) {
EdgeIndexFunction<V,E> peif =
((IndexedRendering<V,E>)rc.getEdgeShapeTransformer()).getEdgeIndexFunction();
index = peif.getIndex(graph, e);
index *= 20;
}
GeneralPath gp = new GeneralPath();
gp.moveTo(0,0);// the xform will do the translation to x1,y1
if(x1 > x2) {
if(y1 > y2) {
gp.lineTo(0, index);
gp.lineTo(dx-index, index);
gp.lineTo(dx-index, dy);
gp.lineTo(dx, dy);
} else {
gp.lineTo(0, -index);
gp.lineTo(dx-index, -index);
gp.lineTo(dx-index, dy);
gp.lineTo(dx, dy);
}
} else {
if(y1 > y2) {
gp.lineTo(0, index);
gp.lineTo(dx+index, index);
gp.lineTo(dx+index, dy);
gp.lineTo(dx, dy);
} else {
gp.lineTo(0, -index);
gp.lineTo(dx+index, -index);
gp.lineTo(dx+index, dy);
gp.lineTo(dx, dy);
}
}
edgeShape = gp;
} else {
// this is a normal edge. Rotate it to the angle between
// vertex endpoints, then scale it to the distance between
// the vertices
float dx = x2-x1;
float dy = y2-y1;
float thetaRadians = (float) Math.atan2(dy, dx);
xform.rotate(thetaRadians);
float dist = (float) Math.sqrt(dx*dx + dy*dy);
xform.scale(dist, 1.0);
}
edgeShape = xform.createTransformedShape(edgeShape);
MutableTransformer vt = rc.getMultiLayerTransformer().getTransformer(Layer.VIEW);
if(vt instanceof LensTransformer) {
vt = ((LensTransformer)vt).getDelegate();
}
edgeHit = vt.transform(edgeShape).intersects(deviceRectangle);
if(edgeHit == true) {
Paint oldPaint = g.getPaint();
// get Paints for filling and drawing
// (filling is done first so that drawing and label use same Paint)
Paint fill_paint = rc.getEdgeFillPaintTransformer().transform(e);
if (fill_paint != null)
{
g.setPaint(fill_paint);
g.fill(edgeShape);
}
Paint draw_paint = rc.getEdgeDrawPaintTransformer().transform(e);
if (draw_paint != null)
{
g.setPaint(draw_paint);
g.draw(edgeShape);
}
float scalex = (float)g.getTransform().getScaleX();
float scaley = (float)g.getTransform().getScaleY();
// see if arrows are too small to bother drawing
if(scalex < .3 || scaley < .3) return;
if (rc.getEdgeArrowPredicate().evaluate(Context.<Graph<V,E>,E>getInstance(graph, e))) {
Stroke new_stroke = rc.getEdgeArrowStrokeTransformer().transform(e);
Stroke old_stroke = g.getStroke();
if (new_stroke != null)
g.setStroke(new_stroke);
Shape destVertexShape =
rc.getVertexShapeTransformer().transform(graph.getEndpoints(e).getSecond());
AffineTransform xf = AffineTransform.getTranslateInstance(x2, y2);
destVertexShape = xf.createTransformedShape(destVertexShape);
arrowHit = rc.getMultiLayerTransformer().getTransformer(Layer.VIEW).transform(destVertexShape).intersects(deviceRectangle);
if(arrowHit) {
AffineTransform at =
edgeArrowRenderingSupport.getArrowTransform(rc, edgeShape, destVertexShape);
if(at == null) return;
Shape arrow = rc.getEdgeArrowTransformer().transform(Context.<Graph<V,E>,E>getInstance(graph, e));
arrow = at.createTransformedShape(arrow);
g.setPaint(rc.getArrowFillPaintTransformer().transform(e));
g.fill(arrow);
g.setPaint(rc.getArrowDrawPaintTransformer().transform(e));
g.draw(arrow);
}
if (graph.getEdgeType(e) == EdgeType.UNDIRECTED) {
Shape vertexShape =
rc.getVertexShapeTransformer().transform(graph.getEndpoints(e).getFirst());
xf = AffineTransform.getTranslateInstance(x1, y1);
vertexShape = xf.createTransformedShape(vertexShape);
arrowHit = rc.getMultiLayerTransformer().getTransformer(Layer.VIEW).transform(vertexShape).intersects(deviceRectangle);
if(arrowHit) {
AffineTransform at = edgeArrowRenderingSupport.getReverseArrowTransform(rc, edgeShape, vertexShape, !isLoop);
if(at == null) return;
Shape arrow = rc.getEdgeArrowTransformer().transform(Context.<Graph<V,E>,E>getInstance(graph, e));
arrow = at.createTransformedShape(arrow);
g.setPaint(rc.getArrowFillPaintTransformer().transform(e));
g.fill(arrow);
g.setPaint(rc.getArrowDrawPaintTransformer().transform(e));
g.draw(arrow);
}
}
// restore paint and stroke
if (new_stroke != null)
g.setStroke(old_stroke);
}
// restore old paint
g.setPaint(oldPaint);
}
}