a point light emits rays in all directions.
the position is inherent from absolute transformation of its container.
useful in simulating a light bulb.
when calculating a light's contribution to the illumination of a vertex, that light's color is multiplied a polynomial function of distance.
this polynomial is controllable via constant, linear, and quadratic attenuation properties.
d = distance from light to vertex position c = constant attenuation l = linear attenuation q = quadratic attenuation 1 attenuation factor = ------------ c + ld + qdd
note: the default values of ( constant=1, linear=0, quadratic=0 ) reduce the attenuation factor to 1.
@author Dennis Cosgrove