// sheepAgents[i].implantBrain(new NeuroBrain(sheepAgents[i],
// random));
// }
sheepAgents[i].getBrainControlledAgent().implantBrain(
new NeuroBrainChristian(sheepAgents[i], random));
boolean sheepAgentCollides = true;
Vector2D position = null;
double angle = 0.0;
do {