// todo: BL - Why are tiles checked on null? Surely whether a tile
// todo: is null or not has nothing to do with whether you can place
// todo: a property as a certain location?
for (int j = (int) r.getY(); j < maxJ; j++) {
for (int i = (int) r.getX(); i < maxI; i++) {
Tile t = selection.getTileAt(i, j);
if (t != null) {
propertiesCoordinates.add(new Point(i, j));
}
}
}