The child of specifies the image to be used as the overlay. This file can be either on a local file system or on a web server. If this element is omitted or contains no , a rectangle is drawn using the color and size defined by the screen overlay.
This element draws an image overlay fixed to the screen. Sample uses for ScreenOverlays are compasses, logos, and heads-up displays. ScreenOverlay sizing is determined by the element. Positioning of the overlay is handled by mapping a point in the image specified by to a point on the screen specified by . Then the image is rotated by degrees about a point relative to the screen specified by .
This element draws an image overlay fixed to the screen. Sample uses for ScreenOverlays are compasses, logos, and heads-up displays. ScreenOverlay sizing is determined by the element. Positioning of the overlay is handled by mapping a point in the image specified by to a point on the screen specified by . Then the image is rotated by degrees about a point relative to the screen specified by .
Syntax: <ScreenOverlay id="ID"> <!-- inherited from Feature element --> <name>...</name> <!-- string --> <visibility>1</visibility> <!-- boolean --> <open>0</open> <!-- boolean --> <atom:author>...<atom:author> <!-- xmlns:atom --> <atom:link>...</atom:link> <!-- xmlns:atom --> <address>...</address> <!-- string --> <xal:AddressDetails>...</xal:AddressDetails> <!-- xmlns:xal -->
<phoneNumber>...</phoneNumber> <!-- string -->
<Snippet maxLines="2">...</Snippet> <!-- string --> <description>...</description> <!-- string --> <AbstractView>...</AbstractView> <!-- Camera or LookAt --> <TimePrimitive>...</TimePrimitive> <styleUrl>...</styleUrl> <!-- anyURI --> <StyleSelector>...</StyleSelector> <Region>...</Region> <Metadata>...</Metadata> <!-- deprecated in KML 2.2 --> <ExtendedData>...</ExtendedData> <!-- new in KML 2.2 --> <!-- inherited from Overlay element --> <color>ffffffff</color> <!-- kml:color --> <drawOrder>0</drawOrder> <!-- int --> <Icon>...</Icon> <!-- specific to ScreenOverlay --> <overlayXY x="double" y="double" xunits="fraction" yunits="fraction"/> <!-- vec2 --> <!-- xunits and yunits can be one of: fraction, pixels, or insetPixels --> <screenXY x="double" y="double" xunits="fraction" yunits="fraction"/> <!-- vec2 --> <rotationXY x="double" y="double" xunits="fraction" yunits"fraction"/> <!-- vec2 --> <size x="double" y="double" xunits="fraction" yunits="fraction"/> <!-- vec2 --> <rotation>0</rotation> <!-- float --> </ScreenOverlay>
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