this.color.setRed(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
this.addAbility(FlyingAbility.getInstance());
this.addAbility(new DiesTriggeredAbility(new DamageEverythingEffect(3), false));
this.addAbility(new SimpleActivatedAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToHandEffect(), new ManaCostsImpl("{3}{R}{R}")));
}