Package cz.cuni.mff.abacs.burglar.visual.play_state

Examples of cz.cuni.mff.abacs.burglar.visual.play_state.PlayState$Selection


            com.aem.sticky.button.Button arg0,
            float arg1,
            float arg2
        ) {
          // load the map:
          PlayState playState =
            (PlayState)_stateBasedGame.getState(VisualBurglar.STATE_PLAY);
          playState.load(
              VisualBurglar.PATH_MAPS +
              _buttonsToFiles.get(arg0) +
              MAP_EXTENSION);
          // enters the new game state:
          _stateBasedGame.enterState(VisualBurglar.STATE_PLAY)
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Related Classes of cz.cuni.mff.abacs.burglar.visual.play_state.PlayState$Selection

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