com.aem.sticky.button.Button arg0,
float arg1,
float arg2
) {
// load the map:
PlayState playState =
(PlayState)_stateBasedGame.getState(VisualBurglar.STATE_PLAY);
playState.load(
VisualBurglar.PATH_MAPS +
_buttonsToFiles.get(arg0) +
MAP_EXTENSION);
// enters the new game state:
_stateBasedGame.enterState(VisualBurglar.STATE_PLAY);