Package cz.cuni.mff.abacs.burglar.visual.multithreading

Examples of cz.cuni.mff.abacs.burglar.visual.multithreading.PlanningThread


    if(this._mapState != MapState.PLANNED)
      return;
   
    if(this._map.needsReplanning()){
      this._planningThread =
      new PlanningThread(
          this._map,
          this,
          this._map.getAgentsToReplan()
      );
      this._planningThread.start();
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    if(VisualBurglar.FLAG_IN_GAME_LEVEL_DESIGN){
      // start placing guards on the map:
      this._mapState = MapState.SELECING_TRAP_ROOMS;
      this._planningThread =
          new PlanningThread(
              this._map,
              Type.SELECTING_TRAP_ROOMS,
              this
              );
      this._planningThread.start();
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   * Starts the planning thread to generate the required number of traps.
   */
  protected void startPlanning() {
    // start placing guards on the map:
    this._planningThread =
        new PlanningThread(
            this._map,
            Type.SELECTING_TRAP_ROOMS,
            this
        );
   
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