return true;
}
private void renderBolts(VertexRotation rot, float size) {
BoundingBox bb;
float boltSize = size/3;
BoundingBox baseBolt = BoundingBox.UNIT_CUBE.scale(boltSize ,boltSize , boltSize);
IIcon icon = EnderIO.blockSoulFuser.getIcon(ForgeDirection.EAST.ordinal(), 0);
float offset = 0.15f;
bb = baseBolt.translate(size + boltSize/2, -0.15f, offset);
CubeRenderer.render(bb, icon, rot, true);
bb = baseBolt.translate(size + boltSize/2, -0.15f, -offset);
CubeRenderer.render(bb, icon, rot, true);
bb = baseBolt.translate( -(size + boltSize/2), -0.15f, offset);
CubeRenderer.render(bb, icon, rot, true);
bb = baseBolt.translate( -(size + boltSize/2), -0.15f, -offset);
CubeRenderer.render(bb, icon, rot, true);
bb = baseBolt.translate( -offset, -0.15f, -(size + boltSize/2));
CubeRenderer.render(bb, icon, rot, true);
bb = baseBolt.translate( offset, -0.15f, -(size + boltSize/2));
CubeRenderer.render(bb, icon, rot, true);
bb = baseBolt.translate( offset, -0.15f, (size + boltSize/2));
CubeRenderer.render(bb, icon, rot, true);
bb = baseBolt.translate( -offset, -0.15f, (size + boltSize/2));
CubeRenderer.render(bb, icon, rot, true);
}