return false;
}
public static boolean updatePlayerConnection(Player player) {
CraftPlayer cp = (CraftPlayer) player;
CraftServer server = (CraftServer) Bukkit.getServer();
if (!(cp.getHandle().playerConnection instanceof SpoutPlayerConnection)) {
PlayerConnection oldHandler = cp.getHandle().playerConnection;
Location loc = player.getLocation();
SpoutPlayerConnection handler = new SpoutPlayerConnection(MinecraftServer.getServer(), cp.getHandle().playerConnection.networkManager, cp.getHandle());
/*for (Object o : cp.getHandle().playerChunkCoordIntPairs) {