return map;
}
private static void fillBasicProperties(Map<String, Object> map, Item item, ItemStack itemstack) {
UniqueIdentifier id = GameRegistry.findUniqueIdentifierFor(item);
Preconditions.checkNotNull(id, "Invalid item stack: %s", itemstack);
map.put("id", id.toString());
map.put("name", id.name);
map.put("mod_id", id.modId);
map.put("display_name", getNameForItemStack(itemstack));
map.put("raw_name", getRawNameForStack(itemstack));
map.put("qty", itemstack.stackSize);