this.flagVolume.setCornerTwo(this.warzone.getWorld().getBlockAt(x + 1, y + 3, z + 1));
}
public void initializeTeamFlag() {
// make air (old two-high above floor)
Volume airGap = new Volume(new Location(this.flagVolume.getWorld(),
this.flagVolume.getCornerOne().getX(), this.flagVolume
.getCornerOne().getY() + 1, this.flagVolume
.getCornerOne().getZ()), new Location(
this.flagVolume.getWorld(), this.flagVolume.getCornerTwo()
.getX(), this.flagVolume.getCornerOne().getY() + 2,
this.flagVolume.getCornerTwo().getZ()));
airGap.setToMaterial(Material.AIR);
// Set the flag blocks
int x = this.teamFlag.getBlockX();
int y = this.teamFlag.getBlockY();
int z = this.teamFlag.getBlockZ();