* Copies the modelview-projection matrix from OpenGL to parameter name in the shader.
*
* @param name String
*/
public void setModelviewProjectionMatrix(String name) {
CGparameter p = CgGL.cgGetNamedParameter(currProgram, name);
if (p != null) CgGL.cgGLSetStateMatrixParameter(p, CgGL.CG_GL_MODELVIEW_PROJECTION_MATRIX, CgGL.CG_GL_MATRIX_IDENTITY);
}