tr.mul(rotX90);
objTrans[3].setTransform(tr);
// Now load the object files
Scene s[] = new Scene[3];
GeometryArray g[] = new GeometryArray[3];
Shape3D shape[] = new Shape3D[3];
ObjectFile loader = new ObjectFile(ObjectFile.RESIZE);
for(int i=0; i<3; i++) {
s[i] = null;